Skywind Group has released a live game that keeps players on the edge of their seats, delivering a fantastic playing experience. Live Joker’s Wheel has a unique atmosphere with many surprises up its sleeve. Many exciting prizes are in store for the players, including a maximum win of 10,000x the stake.
With the Presenter continuously maintaining the tension, the players are in for a treat with four distinctive bonus games. Each of them offers a new experience which can bring you lucrative rewards.
The studio, with dynamic lightning and the late-night show ambience, provides an unmatched feeling to the players. Live Joker’s Wheel can give them many reasons to be happy. Let’s look at the games more closely and check what they are all about.
Multipliers Add the Flavour
The titular wheel has 54 fields with eight prize categories, among them four multipliers (1x – 10x) and four bonus games. Participants can place a bet on single or multiple categories before the wheel starts spinning.
The wheel stops at a random position with equal chances, determining the prize. If it is a regular multiplier (1x, 2x, 5x or 10x), the bets are paid, and the game is over. However, if it is a game, the Presenter starts playing it, and the excitement rises.
Moreover, the multiplier contains two reels. The first has eight bonus fields, ten Wheel numbers, and one Joker. The second has ten possible multipliers. Once you place bets, the multiplier starts spinning before the Wheel.
When it stops, and a bet spot on the first reel matches a multiplier on the second, the multiplier in question is awarded. If the Joker on the first matches the multiplier on the second, the latter is granted to all betting segments. However, if no match exists, the game continues without multipliers.
Live Joker’s Wheel: Games
You can play four games, each with its own set of features and perks. Joker’s Luck, Joker’s Deluxe, Joker’s Dice, and Joker’s Wheel provide a thoroughly entertaining ride, making players come back for more.
Joker’s Luck
Once the player is in the game, they select one of the three symbols and towers – Star, Horseshoe or Bell. The reel will then spin and show one of five icons, with Devil or Joker as the new ones.
If Star, Horseshoe or Bell symbols appear, they enhance their towers by one, while the Joker increases all the towers’ stages. Conversely, if the Devil shows up, it will finish the game, whereas the player receives the prize from the chosen tower.
Joker’s Deluxe
The initial procedure is the same, with players choosing one of the three icons and its tower. You win prizes on the selected tower only. The 1×3 slot spins, and when one of the icons appears, it will increase its tower by one.

Furthermore, if the symbol is double or triple, it will increase the tower by two or three, respectively. With one to three Jokers on the reels, the towers stages are enhanced by two, four and eight, respectively.
If three Devil symbols land, the game ends, with the prizes from the chosen tower received, depending on where it stops.
Joker’s Dice
It is a bonus game that uses the machine with three dice that count and 2 Joker’s Dice. The result you get from the former indicates the base prize, while the latter defines the prize multiplier.
Before the game, players pick a colour representing the die (Red, Green or Blue). The Presenter places both sets of dice in the bowl on the top of the tower. All the dice are released, rolling them down in the machine, and the prize calculation is based on the outcome.
If the amount of numbers on all three Counting Dice is 10 or 11, the players will be paid 2. On the other hand, the maximum payout is 50 for 3 or 18. The Joker’s Dice will determine whether a multiplier is applied.
If you choose Red and the two Joker’s Dice have no red face, you will get the base prize. However, if a red face appears on one or two dice, you will receive a 4x and 10x base prize, respectively.
Joker’s Wheel
This bonus game employs three gyroscopic wheels, Outer, Middle and Inner, with 32 stops each. Before the game starts, players choose a colour (Blue, Green or Red) representing three different pointers. Each points to three positions (one for Inner, Outer and Middle wheels).
The Outer Wheel consists of prizes and Jokers, while the Inner and Middle contain only prizes. Joker is a special symbol that carries a multiplier. Once the wheels stop, the prizes for the selected pointer are awarded.
If a pointer stops on the Joker, all prizes are enhanced by its multiplier. All three wheels then respin, but the only colour affected is the one that stops on the Joker. After the respin, the wins from the three wheels are added to the win meter of the still-active colour. Players will only win prizes related to the chosen colour.
